Function gamer::curvatureViaJets¶
Defined in File SurfaceMesh.h
Function Documentation¶
-
std::tuple<REAL*, REAL*, REAL*, REAL*, std::map<typename SurfaceMesh::KeyType, typename SurfaceMesh::KeyType>> gamer::curvatureViaJets(const SurfaceMesh &mesh, std::size_t dJet = 2, std::size_t dPrime = 2)¶
Compute the curvature using the Cazals-Pouget algorithm.
- Parameters
dJet – [in] Fit with a d-Jet
dPrime – [in] Maximal order differential to compute
mesh – [in] The mesh