Function gamer::curvatureViaJets

Function Documentation

std::tuple<REAL*, REAL*, REAL*, REAL*, std::map<typename SurfaceMesh::KeyType, typename SurfaceMesh::KeyType>> gamer::curvatureViaJets(const SurfaceMesh &mesh, std::size_t dJet = 2, std::size_t dPrime = 2)

Compute the curvature using the Cazals-Pouget algorithm.

Parameters
  • dJet[in] Fit with a d-Jet

  • dPrime[in] Maximal order differential to compute

  • mesh[in] The mesh