Getting to Know BlendGAMer¶
You can always hover your mouse over an button or option of interest and a pop-up will appear with a long description.
BlendGAMer toolshelf contains for major menus:
Surface Mesh Conditioning Menu¶
These operations apply to the whole mesh:
Normal Smooth: Apply Anisotropic Normal Smooth to the mesh.
Fill Holes: Triangulate holes in the mesh.
These operations are only available in Edit Mode and apply to selected vertices only:
Coarse Dense: Apply
CD_iteriterations of coarsening to dense regions of the mesh with threshold
Coarse Flat: Apply
CF_iteriterations of coarsening to flat regions of the mesh with threshold
s_iteriterations of Weighted Vertex Smooth and Edge Flipping to smooth the mesh. - Preserve Ridges: Skip edge flips which occur along ridges of the mesh.
Mesh Quality Reporting Menu¶
This panel contains many convenience functions to check the quality and conditioning of the mesh.
The curvature calculations will only appear if
matplotlib is detected by
Print mesh quality info to files: Dump mesh angles to flat text files.
Check Solid: Check if the mesh contains non-manifold edges and vertices along with inconsistent normals (non-contig edges).
Check Degenerate Faces and Edges: Check for zero area/length faces/edges.
Check Intersections: Check mesh for self face intersections.
Check for wagon wheels: Check for vertices with adjacency greater than or equal to
Check for small angles: Check for faces with angles less than or equal to
Generate Mesh Report: Runs all of the above checks with the corresponding settings.
Boundary Marking Menu¶
This panel enables the easy labeling of boundary markers on a domain.
Boundaries can be added using the
The selected boundary can be removed using the
x removes all boundaries from a given object.
In Edit Mode selected faces can be
remove-ed from a selected boundary.
Deselect buttons will select or deselect faces marked by a specific boundary respectively.
All marked faces can be selected using
Select All Marked Boundaries.
Individual meshes can be added as domains using the
Similarly a selected domain or all domains can be removed using the
x buttons respectively.
Domains used as a hole will not be tetrahedralized.
The marker value specified will be applied to the volume of the encapsulated domain.
The minimum dihedral angle and max aspect ratio of the resulting tetrahedra can be set as an input into
Tetrahedralize button will begin tetrahedralization using