Function gamer::curvatureViaJets

Function Documentation

std::tuple<REAL *, REAL *, REAL *, REAL *, std::map<typename SurfaceMesh::KeyType, typename SurfaceMesh::KeyType>> gamer::curvatureViaJets(const SurfaceMesh &mesh, std::size_t dJet = 2, std::size_t dPrime = 2)

Compute the curvature using the Cazals-Pouget algorithm.

Parameters
  • [in] dJet: Fit with a d-Jet

  • [in] dPrime: Maximal order differential to compute

  • [in] mesh: The mesh