Function gamer::curvatureViaJets¶
Defined in File SurfaceMesh.h
Function Documentation¶
-
std::tuple<REAL *, REAL *, REAL *, REAL *, std::map<typename SurfaceMesh::KeyType, typename SurfaceMesh::KeyType>>
gamer
::
curvatureViaJets
(const SurfaceMesh &mesh, std::size_t dJet = 2, std::size_t dPrime = 2)¶ Compute the curvature using the Cazals-Pouget algorithm.
- Parameters
[in] dJet
: Fit with a d-Jet[in] dPrime
: Maximal order differential to compute[in] mesh
: The mesh