Function gamer::coarse_dense

Function Documentation

void gamer::coarse_dense(SurfaceMesh &mesh, REAL threshold, REAL weight, std::size_t rings = 2, bool verbose = false)

Coarsens the mesh by selecting vertices first.

Parameters
  • mesh: The mesh

  • [in] threshold: The threshold

  • [in] weight: The weight

  • [in] rings: Number of neighborhood rings to consider for LST

  • [in] verbose: Print additional info