Function gamer::coarse_dense¶
Defined in File SurfaceMesh.h
Function Documentation¶
-
void
gamer
::
coarse_dense
(SurfaceMesh &mesh, REAL threshold, REAL weight, std::size_t rings = 2, bool verbose = false)¶ Coarsens the mesh by selecting vertices first.
- Parameters
mesh
: The mesh[in] threshold
: The threshold[in] weight
: The weight[in] rings
: Number of neighborhood rings to consider for LST[in] verbose
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