Function gamer::translate(SurfaceMesh&, double, double, double)

Function Documentation

void gamer::translate(SurfaceMesh &mesh, double dx, double dy, double dz)

Translate the mesh.

Parameters
  • mesh: The mesh

  • [in] dx: Distance to move in x direction

  • [in] dy: Distance to move in y direction

  • [in] dz: Distance to move in z direction