Function gamer::coarse

Function Documentation

void gamer::coarse(SurfaceMesh &mesh, double coarseRate, double flatRate, double denseWeight, std::size_t rings = 2, bool verbose = false)

Coarsens the mesh.

  • mesh: The mesh

  • [in] coarseRate: The coarse rate

  • [in] flatRate: The flat rate

  • [in] denseWeight: The dense weight

  • [in] rings: Number of neighborhood rings to consider for LST

  • [in] verbose: Print additional info