Function gamer::scale(SurfaceMesh&, double, double, double)

Function Documentation

void gamer::scale(SurfaceMesh &mesh, double sx, double sy, double sz)

Scale a mesh anisotropically.

Parameters
  • mesh: The mesh

  • [in] sx: Scale factor for x axis

  • [in] sy: Scale factor for y axis

  • [in] sz: Scale factor for z axis