Function gamer::scale(SurfaceMesh&, double, double, double)¶
Defined in File SurfaceMesh.h
Function Documentation¶
-
void
gamer
::
scale
(SurfaceMesh &mesh, double sx, double sy, double sz) Scale a mesh anisotropically.
- Parameters
mesh
: The mesh[in] sx
: Scale factor for x axis[in] sy
: Scale factor for y axis[in] sz
: Scale factor for z axis