Function gamer::curvatureViaMDSB

Function Documentation

std::tuple<REAL *, REAL *, REAL *, REAL *, std::map<typename SurfaceMesh::KeyType, typename SurfaceMesh::KeyType>> gamer::curvatureViaMDSB(const SurfaceMesh &mesh)

Compute the curvature using the Meyer, Desbrun, Schröder, Barr algorithms.

Parameters
  • [in] mesh: The mesh