Function gamer::smoothMesh(SurfaceMesh&, int, bool, std::size_t, bool)¶
Defined in File SurfaceMesh.h
Function Documentation¶
-
void
gamer
::
smoothMesh
(SurfaceMesh &mesh, int maxIter, bool preserveRidges, std::size_t rings = 2, bool verbose = false) Smooth the surface mesh.
- Parameters
mesh
: SurfaceMesh of interest[in] maxIter
: Maximum number of iterations to run[in] preserveRidges
: Whether or not to preserve ridges[in] rings
: Number of neighborhood rings to consider for LST[in] verbose
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