Function gamer::getNormal(const SurfaceMesh&, SurfaceMesh::SimplexID<3>)¶
Defined in File SurfaceMesh.h
Function Documentation¶
-
Vector
gamer
::
getNormal
(const SurfaceMesh &mesh, SurfaceMesh::SimplexID<3> faceID) Compute the normal of a face.
This function computes the normal as the cross product with respect to the orientation. See also getTangent() and getNormalFromTangent().
- Return
Returns a Vector normal to the face.
- Parameters
[in] mesh
: SurfaceMesh of interest.[in] faceID
: SimplexID of the face to get the tangent of.