Namespace gamer¶
Namespace for all things gamer.
Contents
Classes¶
Functions¶
Function gamer::angle(const Vertex&, const Vertex&, const Vertex&)
Function gamer::angleDeg(const Vertex&, const Vertex&, const Vertex&)
Template Function gamer::EigenMap(tensor<_ElemType, _vector_dimension, _tensor_rank>&)
Template Function gamer::EigenMap(tensor<_ElemType, _vector_dimension, _tensor_rank>&)
Function gamer::getArea(const SurfaceMesh&, SurfaceMesh::SimplexID<3>)
Function gamer::getNormal(const SurfaceMesh&, SurfaceMesh::SimplexID<1>)
Function gamer::getNormal(const SurfaceMesh&, SurfaceMesh::SimplexID<3>)
Function gamer::getTangent(const SurfaceMesh&, SurfaceMesh::SimplexID<1>)
Function gamer::getTangent(const SurfaceMesh&, SurfaceMesh::SimplexID<3>)
Template Function gamer::operator*(const tensor<ElemType, D, N>&, const tensor<ElemType, D, M>&)
Template Function gamer::operator*(const tensor<ElemType, D, N>&, ScalarType)
Template Function gamer::operator*(ScalarType, const tensor<ElemType, D, N>&)
Template Function gamer::operator+(const tensor<ElemType, D, N>&, const tensor<ElemType, D, N>&)
Template Function gamer::operator-(const tensor<ElemType, D, N>&, const tensor<ElemType, D, N>&)
Template Function gamer::operator/(const tensor<ElemType, D, N>&, ScalarType)
Function gamer::smoothMesh(SurfaceMesh&, int, bool, std::size_t, bool)
Function gamer::translate(SurfaceMesh&, double, double, double)
Function gamer::writeOFF(const std::string&, const TetMesh&)
Function gamer::writeOFF(const std::string&, const SurfaceMesh&)