Program Listing for File OsculatingJets.h

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// This file is part of the GAMer software.
// Copyright (C) 2016-2021
// by Christopher T. Lee and contributors
//
// Copyright (c) 2007  INRIA Sophia-Antipolis (France), INRIA Lorraine LORIA.
// all rights reserved.
//
// You can redistribute it and/or modify it under the terms of the GNU
// General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// Licensees holding a valid commercial license may use this file in
// accordance with the commercial license agreement provided with the
// software.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Author(s)          : Marc Pouget and Frédéric Cazals
// Christopher T. Lee : Adapted from CGAL for GAMER

#pragma once

#include <Eigen/Eigenvalues>
#include <Eigen/SVD>

#include "gamer/EigenDiagonalization.h"
#include "gamer/gamer.h"

namespace gamer {

inline unsigned int fact(unsigned int n) {
  unsigned int i, p = 1;
  for (i = 2; i <= n; i++)
    p *= i;
  return p;
}

class Monge_via_jet_fitting {
public:
  class MongeForm {
  protected:
    Vector m_origin_pt;
    Vector m_d1;
    Vector m_d2;
    Vector m_n;
    std::vector<REAL> m_coefficients;
    // coeff = (k1, k2, //ppal curv
    // b0, b1, b2, b3, //third order
    // c0, c1, c2, c3, c4) //fourth order
  public:
    MongeForm(std::size_t degree) {
      m_origin_pt = Vector({0., 0., 0.});
      m_d1 = Vector({0., 0., 0.});
      m_d2 = Vector({0., 0., 0.});
      m_n = Vector({0., 0., 0.});
      m_coefficients = std::vector<REAL>();

      // if d>=2, number of coeffs = (d+1)(d+2)/2-4.
      // we remove cst, linear and the xy coeff which vanish
      if (degree >= 2)
        std::fill_n(back_inserter(m_coefficients),
                    (degree + 1) * (degree + 2) / 2 - 4, 0.);
    }

    ~MongeForm() {}

    const Vector origin() const { return m_origin_pt; }

    Vector &origin() { return m_origin_pt; }

    const Vector maximal_principal_direction() const { return m_d1; }

    Vector &maximal_principal_direction() { return m_d1; }

    const Vector minimal_principal_direction() const { return m_d2; }

    Vector &minimal_principal_direction() { return m_d2; }

    const Vector normal_direction() const { return m_n; }

    Vector &normal_direction() { return m_n; }

    const std::vector<REAL> coefficients() const { return m_coefficients; }

    std::vector<REAL> &coefficients() { return m_coefficients; }

    const REAL principal_curvatures(size_t i) const {
      if ((i == 0 || i == 1) && coefficients().size() >= 2) {
        return coefficients()[i];
      } else {
        gamer_runtime_error(
            "Index out of bounds for principal curvatures.");
      }
    }

    const REAL third_order_coefficients(size_t i) const {
      if (i <= 3 && coefficients().size() >= 6) {
        return coefficients()[i + 2];
      } else {
        gamer_runtime_error(
            "Index out of bounds for third order coefficients.");
      }
    }

    const REAL fourth_order_coefficients(size_t i) const {
      if (i <= 4 && coefficients().size() >= 11) {
        return coefficients()[i + 6];
      } else {
        gamer_runtime_error(
            "Index out of bounds for fourth order coefficients.");
      }
    }

    // switch min-max ppal curv/dir wrt a given normal orientation.
    // if given_normal.monge_normal < 0 then change the orientation
    // if z=g(x,y) in the basis (d1,d2,n) then in the basis
    // (d2,d1,-n)
    // z=h(x,y)=-g(y,x)
    void comply_wrt_given_normal(const Vector &given_normal) {
      if (dot(given_normal, normal_direction()) < 0) {
        // normal_direction() = -normal_direction();
        m_n = -m_n;
        // std::swap(maximal_principal_direction(),
        // minimal_principal_direction());
        std::swap(m_d1, m_d2);
        if (m_coefficients.size() >= 2)
          std::swap(m_coefficients[0], m_coefficients[1]);
        if (m_coefficients.size() >= 6) {
          std::swap(m_coefficients[2], m_coefficients[5]);
          std::swap(m_coefficients[3], m_coefficients[4]);
        }
        if (m_coefficients.size() >= 11) {
          std::swap(m_coefficients[6], m_coefficients[10]);
          std::swap(m_coefficients[7], m_coefficients[9]);
        }
        typename std::vector<REAL>::iterator itb = m_coefficients.begin(),
                                             ite = m_coefficients.end();
        for (; itb != ite; itb++) {
          *itb = -(*itb);
        }
      }
    }

    void dump_verbose(std::ostream &out_stream) const {
      out_stream << "origin : " << origin() << std::endl
                 << "n : " << normal_direction() << std::endl;
      if (coefficients().size() >= 2)
        out_stream << "d1 : " << maximal_principal_direction() << std::endl
                   << "d2 : " << minimal_principal_direction() << std::endl
                   << "k1 : " << coefficients()[0] << std::endl
                   << "k2 : " << coefficients()[1] << std::endl;
      if (coefficients().size() >= 6)
        out_stream << "b0 : " << coefficients()[2] << std::endl
                   << "b1 : " << coefficients()[3] << std::endl
                   << "b2 : " << coefficients()[4] << std::endl
                   << "b3 : " << coefficients()[5] << std::endl;
      if (coefficients().size() >= 11)
        out_stream << "c0 : " << coefficients()[6] << std::endl
                   << "c1 : " << coefficients()[7] << std::endl
                   << "c2 : " << coefficients()[8] << std::endl
                   << "c3 : " << coefficients()[9] << std::endl
                   << "c4 : " << coefficients()[10] << std::endl
                   << std::endl;
    }
    void dump_4ogl(std::ostream &out_stream, const REAL scale) {
      if (coefficients().size() < 2)
        gamer_runtime_error("Insufficient coefficients");
      out_stream << origin() << " " << maximal_principal_direction() * scale
                 << " " << minimal_principal_direction() * scale << " "
                 << coefficients()[0] << " " << coefficients()[1] << " "
                 << std::endl;
    }
  }; // end nested class MongeForm

  Monge_via_jet_fitting() {
    m_pca_basis = std::vector<std::pair<REAL, Vector>>(3);
  }

  template <class InputIterator>
  MongeForm operator()(InputIterator begin, InputIterator end, std::size_t dJet,
                       std::size_t dPrime) {
    // Precondition verifying that the differential
    if (!((dJet >= 1) && (dPrime >= 1) && (dPrime <= 4) && (dPrime <= dJet))) {
      std::stringstream ss;
      ss << "Cannot compute " << dPrime << "-order differential property using "
         << dJet << "-jet.";
      gamer_runtime_error(ss.str());
    }
    // Degree of jet fitting
    deg = static_cast<int>(dJet);
    // Degree of differential to compute
    deg_monge = static_cast<int>(dPrime);
    // Number of points required to fit d-jet
    nb_d_jet_coeff = static_cast<int>((dJet + 1) * (dJet + 2) / 2);
    // Number of input points
    nb_input_pts = static_cast<int>(end - begin);
    // Check that enough points are given to fit d-jet
    if (nb_input_pts < nb_d_jet_coeff)
      gamer_runtime_error(
          "Insufficient points provided to perform jet fitting.");

    // Initialize MongeForm
    MongeForm monge_form(dPrime);

    // Assemble the linear system
    EigenMatrixN M(nb_input_pts, nb_d_jet_coeff);
    EigenVectorN Z(nb_input_pts);

    // Compute
    compute_PCA(begin, end);
    fill_matrix(begin, end, dJet, M, Z); // with precond

    // std::cout << "M:" << std::endl << M << std::endl;
    // std::cout << "Z:" << std::endl << Z << std::endl;
    // Solve MA=Z in the ls sense. The solution A is stored in Z.
    Eigen::JacobiSVD<
        Eigen::Matrix<REAL, Eigen::Dynamic, Eigen::Dynamic, Eigen::DontAlign>>
        jacobiSvd(M, Eigen::ComputeThinU | Eigen::ComputeThinV);
    Z = jacobiSvd.solve(EigenVectorN(Z));
    condition_nb = jacobiSvd.singularValues().array().abs().maxCoeff() /
                   jacobiSvd.singularValues().array().abs().minCoeff();

    for (int k = 0; k <= deg; k++)
      for (int i = 0; i <= k; i++)
        Z(k * (k + 1) / 2 + i) /= std::pow(preconditionning, k);

    compute_Monge_basis(Z.data(), monge_form);
    if (dPrime >= 3)
      compute_Monge_coefficients(Z.data(), dPrime, monge_form);
    return monge_form;
  }

  const REAL condition_number() const { return condition_nb; }

  const std::pair<REAL, Vector> pca_basis(std::size_t i) const {
    if (i >= 3)
      gamer_runtime_error("Out of bounds for PCA basis...");
    return m_pca_basis[i];
  }

protected:
  int deg;
  int deg_monge;
  int nb_d_jet_coeff;
  int nb_input_pts;
  REAL preconditionning;
  REAL condition_nb;

  std::vector<std::pair<REAL, Vector>> m_pca_basis;

  Eigen::Affine3d p02origin;
  Eigen::Affine3d world2pca;
  Eigen::Affine3d pca2monge;

  template <class InputIterator>
  void compute_PCA(InputIterator begin, InputIterator end) {
    int n = nb_input_pts;
    REAL x, y, z, sumX = 0., sumY = 0., sumZ = 0., sumX2 = 0., sumY2 = 0.,
                  sumZ2 = 0., sumXY = 0., sumXZ = 0., sumYZ = 0., xx, yy, zz,
                  xy, xz, yz;

    for (; begin != end; begin++) {
      Vector lp = (**begin).position;
      x = lp[0];
      y = lp[1];
      z = lp[2];
      sumX += x / n;
      sumY += y / n;
      sumZ += z / n;
      sumX2 += x * x / n;
      sumY2 += y * y / n;
      sumZ2 += z * z / n;
      sumXY += x * y / n;
      sumXZ += x * z / n;
      sumYZ += y * z / n;
    }
    xx = sumX2 - sumX * sumX;
    yy = sumY2 - sumY * sumY;
    zz = sumZ2 - sumZ * sumZ;
    xy = sumXY - sumX * sumY;
    xz = sumXZ - sumX * sumZ;
    yz = sumYZ - sumY * sumZ;

    // assemble covariance matrix as a
    // semi-definite matrix.
    // Matrix numbering:
    // 0 1 2
    //   3 4
    //     5
    std::array<REAL, 6> covariance = {{xx, xy, xz, yy, yz, zz}};
    EigenVector eigenvalues;
    EigenMatrix eigenvectors;

    // solve for eigenvalues and eigenvectors.
    // eigen values are sorted in ascending order,
    // eigen vectors are sorted in accordance.
    EigenDiagonalizeTraits<REAL, 3>::diagonalizeSelfAdjointCovMatrix(
        covariance, eigenvalues, eigenvectors);
    // std::cout << "PCA Eigenvalues: "  << std::endl
    //           << eigenvalues << std::endl;
    // std::cout << "PCA Eigenvectors: "  << std::endl
    //           << eigenvectors << std::endl;

    // Store eigenvalues in m_pca_basis
    for (int i = 0; i < 3; i++) {
      m_pca_basis[i].first = eigenvalues[2 - i];
    }

    Vector v1({eigenvectors(6), eigenvectors(7), eigenvectors(8)});
    m_pca_basis[0].second = v1;
    Vector v2({eigenvectors(3), eigenvectors(4), eigenvectors(5)});
    m_pca_basis[1].second = v2;
    Vector v3({eigenvectors(0), eigenvectors(1), eigenvectors(2)});
    m_pca_basis[2].second = v3;

    switch_to_direct_orientation(m_pca_basis[0].second, m_pca_basis[1].second,
                                 m_pca_basis[2].second);

    EigenMatrix tmp;
    tmp << m_pca_basis[0].second[0], m_pca_basis[0].second[1],
        m_pca_basis[0].second[2], m_pca_basis[1].second[0],
        m_pca_basis[1].second[1], m_pca_basis[1].second[2],
        m_pca_basis[2].second[0], m_pca_basis[2].second[1],
        m_pca_basis[2].second[2];

    // Store the change of basis W->F
    Eigen::Affine3d change_basis(tmp);
    world2pca = change_basis;
  }

  // Coordinates of input points are computed in the fitting basis with
  //  p0 as origin.
  // Preconditionning is computed, M and Z are filled
  template <class InputIterator>
  void fill_matrix(InputIterator begin, InputIterator end, std::size_t d,
                   EigenMatrixN &M, EigenVectorN &Z) {
    // origin of fitting coord system = first input data point
    Vector point0 = (**begin).position;
    // std::cout << "point0: " << point0 << std::endl;
    // transform coordinates of sample points with a
    // translation ($-p$) and multiplication by $ P_{W\rightarrow F}$.
    Vector orig({0., 0., 0.});
    Vector v_point0_orig(orig - point0);
    // std::cout << "v_point0_orig: " << v_point0_orig << std::endl;

    p02origin = Eigen::Translation3d(v_point0_orig);
    Eigen::Affine3d transf_points = world2pca * p02origin;

    // compute and store transformed points
    std::vector<Vector> pts_in_fitting_basis;
    pts_in_fitting_basis.reserve(nb_input_pts);

    for (auto it = begin; it != end; ++it) {
      Vector cur_pt = (**it).position;
      cur_pt = transf_points * EigenMap(cur_pt);
      pts_in_fitting_basis.push_back(cur_pt);
    }

    // Compute preconditionning
    REAL precond = 0.;
    for (auto it = pts_in_fitting_basis.begin();
         it != pts_in_fitting_basis.end(); ++it) {
      precond += std::abs((*it)[0]) + std::abs((*it)[1]);
    }
    precond /= 2 * nb_input_pts;
    preconditionning = precond;

    // fill matrices M and Z
    int line_count = 0;
    REAL x, y;
    for (auto it = pts_in_fitting_basis.begin();
         it != pts_in_fitting_basis.end(); ++it) {
      // CGAL_For_all(itb, ite) {
      x = (*it)[0];                      // x
      y = (*it)[1];                      // y
      Z.coeffRef(line_count) = (*it)[2]; // itb->z());
      for (std::size_t k = 0; k <= d; k++) {
        for (std::size_t i = 0; i <= k; i++) {
          M.coeffRef(line_count, k * (k + 1) / 2 + i) =
              std::pow(x, static_cast<int>(k - i)) *
              std::pow(y, static_cast<int>(i)) /
              (fact(static_cast<unsigned int>(i)) *
               fact(static_cast<unsigned int>(k - i)) *
               std::pow(preconditionning, static_cast<int>(k)));
        }
      }
      line_count++;
    }
  }

  void compute_Monge_basis(const REAL *A, MongeForm &monge_form) {
    // bi-index to uni-index conversion : A(i,j)=A[(i+j)(i+j+1)/2+j]
    Vector orig_monge({0., 0., A[0]});
    Vector normal({-A[1], -A[2], 1.});
    REAL norm2 = normal | normal;
    normal /= std::sqrt(norm2);

    monge_form.origin() =
        p02origin.inverse() * world2pca.inverse() * EigenMap(orig_monge);
    monge_form.normal_direction() = world2pca.inverse() * EigenMap(normal);

    if (deg_monge >= 2) {
      // normal = cross(Xu, Xv)
      Vector Xu({1., 0., A[1]});
      Vector Xv({0., 1., A[2]});

      // Surface in fitting_basis : X(u,v)=(u,v,J_A(u,v))
      // in the basis Xu=(1,0,A[1]), Xv=(0,1,A[2]), Weingarten=-I^{-1}II
      // first fond form I=(e,f,f,g)
      //                 =(Xu.Xu, Xu.Xv, Xu.Xv, Xv.Xv)
      // second fond form II=(l,m,m,n)/norm2^(1/2)
      //                   =(n.Xuu, n.Xuv, n.Xuv, n.Xvv)
      // ppal curv are the opposite of the eigenvalues of Weingarten or the
      //  eigenvalues of weingarten = -Weingarten = I^{-1}II

      REAL e = 1 + A[1] * A[1], f = A[1] * A[2], g = 1 + A[2] * A[2], l = A[3],
           m = A[4], n = A[5];
      Eigen::Matrix<REAL, 2, 2> weingarten;
      weingarten(0, 0) = (g * l - f * m) / (std::sqrt(norm2) * norm2);
      weingarten(0, 1) = (g * m - f * n) / (std::sqrt(norm2) * norm2);
      weingarten(1, 0) = (e * m - f * l) / (std::sqrt(norm2) * norm2);
      weingarten(1, 1) = (e * n - f * m) / (std::sqrt(norm2) * norm2);
      // Y, Z are normalized GramSchmidt of Xu, Xv
      // Xu->Y=Xu/||Xu||;
      // Xv->Z=Xv-(Xu.Xv)Xu/||Xu||^2;
      // Z-> Z/||Z||
      Vector Y, Z;
      REAL normXu = std::sqrt(Xu | Xu);
      Y = Xu / normXu;
      REAL XudotXv = Xu | Xv;
      Z = Xv - XudotXv * Xu / (normXu * normXu);
      REAL normZ = std::sqrt(Z | Z);
      Z /= normZ;
      Eigen::Matrix<REAL, 2, 2> change_XuXv2YZ;
      change_XuXv2YZ(0, 0) = 1 / normXu;
      change_XuXv2YZ(0, 1) = -XudotXv / (normXu * normXu * normZ);
      change_XuXv2YZ(1, 0) = 0;
      change_XuXv2YZ(1, 1) = 1 / normZ;

      // in the new orthonormal basis (Y,Z) of the tangent plane :
      weingarten = change_XuXv2YZ.inverse() * weingarten * change_XuXv2YZ;

      // diagonalization of weingarten
      std::array<REAL, 3> W = {
          {weingarten(0, 0), weingarten(1, 0), weingarten(1, 1)}};
      Eigen::Matrix<REAL, 2, 1> eval;
      Eigen::Matrix<REAL, 2, 2> evec;
      EigenDiagonalizeTraits<REAL, 2>::diagonalizeSelfAdjointCovMatrix(W, eval,
                                                                       evec);

      // Principal directions
      Vector d_max = evec(2) * Y + evec(3) * Z,
             d_min = evec(0) * Y + evec(1) * Z;
      switch_to_direct_orientation(d_max, d_min, normal);

      // Construct transformation to Monge basis
      EigenMatrix tmp;
      tmp << d_max[0], d_max[1], d_max[2], d_min[0], d_min[1], d_min[2],
          normal[0], normal[1], normal[2];
      Eigen::Affine3d change_basis(tmp);
      pca2monge = change_basis;

      // Store the monge basis origin and vectors with their world coord
      monge_form.maximal_principal_direction() =
          world2pca.inverse() * EigenMap(d_max);
      monge_form.minimal_principal_direction() =
          world2pca.inverse() * EigenMap(d_min);

      // Store principal curvatures
      monge_form.coefficients()[0] = eval[1];
      monge_form.coefficients()[1] = eval[0];
    }
  }

  void compute_Monge_coefficients(REAL *A, std::size_t dprime,
                                  MongeForm &monge_form) {
    // One has the equation w=J_A(u,v) of the fitted surface S
    // in the fitting_basis
    // Substituing (u,v,w)=pca2monge^{-1}(x,y,z)
    // One has the equation f(x,y,z)=0 on this surface S in the monge
    //  basis
    // The monge form of the surface at the origin is the bivariate fct
    //   g(x,y) s.t. f(x,y,g(x,y))=0
    // voir les calculs Maple dans monge.mws
    // Notations are f123= d^3f/dxdydz
    //              g(x,y)=sum (gij x^i y^j/ i!j!) with
    //              g00=g10=g01=g11=0, g20=kmax, g02=kmin
    //
    // g(x,y)= 1/2*(k1x^2 +k2y^2)
    //       +1/6*(b0x^3 +3b1x^2y +3b2xy^2 +b3y^3)
    //       +1/24*(c0x^4 +4c1x^3y +6c2x^2y^2 +4c3xy^3 +c4y^4)
    //       +...
    // p stores pca2monge^{-1}=pca2monge^{T}
    REAL p[3][3];
    p[0][0] = pca2monge(0, 0);
    p[1][0] = pca2monge(0, 1);
    p[2][0] = pca2monge(0, 2);
    p[0][1] = pca2monge(1, 0);
    p[1][1] = pca2monge(1, 1);
    p[2][1] = pca2monge(1, 2);
    p[0][2] = pca2monge(2, 0);
    p[1][2] = pca2monge(2, 1);
    p[2][2] = pca2monge(2, 2);

    // formula are designed for w=sum( Aij ui vj), but we have J_A = sum(
    // Aij/i!j! ui vj)
    for (int k = 0; k <= deg; k++)
      for (int i = 0; i <= k; i++)
        A[k * (k + 1) / 2 + i] /= fact(k - i) * fact(i);
    // this is A(k-i;i)

    /*   //debug */
    /*   std::cout << "coeff of A" << std::endl */
    /*      << A[0] << " "<< A[1] << " "<< A[2] << std::endl */
    /*      << A[3] << " "<< A[4] << " "<< A[5] << std::endl */
    /*      << A[6] << " "<< A[7] << " "<< A[8] << " "<< A[9]<< std::endl */
    /*      << A[10] << " "<< A[11] << " "<< A[12] << " "<< A[13]<< " " <<
       A[14] <<
       std::endl; */

    //     note f1 = f2 = f12 = 0
    //     REAL f1 = A[1] * p[0][0] + A[2] * p[1][0] - p[2][0];
    //     REAL f2 = A[2] * p[1][1] + A[1] * p[0][1] - p[2][1];
    //     REAL f12 =
    //     2 * A[3] * p[0][0] * p[0][1]
    //     + 2 * A[5] * p[1][0] * p[1][1]
    //     + A[4] * p[0][1] * p[1][0]
    //     + A[4] * p[0][0] * p[1][1];
    //         -f11 / f3 = kmax
    //         -f22 / f3 = kmin

    REAL f3 = A[1] * p[0][2] + A[2] * p[1][2] - p[2][2];
    REAL f11 = 2 * A[4] * p[0][0] * p[1][0] + 2 * A[5] * p[1][0] * p[1][0] +
               2 * A[3] * p[0][0] * p[0][0];
    REAL f13 = A[4] * p[0][0] * p[1][2] + A[4] * p[0][2] * p[1][0] +
               2 * A[5] * p[1][0] * p[1][2] + 2 * A[3] * p[0][0] * p[0][2];
    REAL f22 = 2 * A[4] * p[0][1] * p[1][1] + 2 * A[5] * p[1][1] * p[1][1] +
               2 * A[3] * p[0][1] * p[0][1];
    REAL f23 = A[4] * p[0][1] * p[1][2] + 2 * A[5] * p[1][1] * p[1][2] +
               A[4] * p[0][2] * p[1][1] + 2 * A[3] * p[0][1] * p[0][2];
    REAL f33 = 2 * A[5] * p[1][2] * p[1][2] + 2 * A[3] * p[0][2] * p[0][2] +
               2 * A[4] * p[0][2] * p[1][2];
    REAL f111 = 6 * A[8] * p[0][0] * p[1][0] * p[1][0] +
                6 * A[7] * p[0][0] * p[0][0] * p[1][0] +
                6 * A[6] * p[0][0] * p[0][0] * p[0][0] +
                6 * A[9] * p[1][0] * p[1][0] * p[1][0];
    REAL f222 = 6 * A[7] * p[0][1] * p[0][1] * p[1][1] +
                6 * A[8] * p[0][1] * p[1][1] * p[1][1] +
                6 * A[9] * p[1][1] * p[1][1] * p[1][1] +
                6 * A[6] * p[0][1] * p[0][1] * p[0][1];
    REAL f112 = 2 * A[7] * p[0][0] * p[0][0] * p[1][1] +
                6 * A[6] * p[0][0] * p[0][0] * p[0][1] +
                2 * A[8] * p[0][1] * p[1][0] * p[1][0] +
                4 * A[8] * p[0][0] * p[1][0] * p[1][1] +
                6 * A[9] * p[1][0] * p[1][0] * p[1][1] +
                4 * A[7] * p[0][0] * p[0][1] * p[1][0];
    REAL f122 = 4 * A[8] * p[0][1] * p[1][0] * p[1][1] +
                2 * A[8] * p[0][0] * p[1][1] * p[1][1] +
                6 * A[6] * p[0][0] * p[0][1] * p[0][1] +
                2 * A[7] * p[0][1] * p[0][1] * p[1][0] +
                4 * A[7] * p[0][0] * p[0][1] * p[1][1] +
                6 * A[9] * p[1][0] * p[1][1] * p[1][1];
    REAL f113 = 6 * A[6] * p[0][0] * p[0][0] * p[0][2] +
                6 * A[9] * p[1][0] * p[1][0] * p[1][2] +
                2 * A[7] * p[0][0] * p[0][0] * p[1][2] +
                2 * A[8] * p[0][2] * p[1][0] * p[1][0] +
                4 * A[7] * p[0][0] * p[0][2] * p[1][0] +
                4 * A[8] * p[0][0] * p[1][0] * p[1][2];
    REAL f223 = 2 * A[8] * p[0][2] * p[1][1] * p[1][1] +
                6 * A[6] * p[0][1] * p[0][1] * p[0][2] +
                6 * A[9] * p[1][1] * p[1][1] * p[1][2] +
                2 * A[7] * p[0][1] * p[0][1] * p[1][2] +
                4 * A[7] * p[0][1] * p[0][2] * p[1][1] +
                4 * A[8] * p[0][1] * p[1][1] * p[1][2];
    REAL f123 = 2 * A[8] * p[0][2] * p[1][0] * p[1][1] +
                2 * A[7] * p[0][0] * p[0][1] * p[1][2] +
                2 * A[7] * p[0][0] * p[0][2] * p[1][1] +
                6 * A[9] * p[1][0] * p[1][1] * p[1][2] +
                2 * A[7] * p[0][1] * p[0][2] * p[1][0] +
                6 * A[6] * p[0][0] * p[0][1] * p[0][2] +
                2 * A[8] * p[0][0] * p[1][1] * p[1][2] +
                2 * A[8] * p[0][1] * p[1][0] * p[1][2];

    REAL b0 = 1 / (f3 * f3) * (-f111 * f3 + 3 * f13 * f11);
    REAL b1 = 1 / (f3 * f3) * (-f112 * f3 + f23 * f11);
    REAL b2 = 1 / (f3 * f3) * (-f122 * f3 + f13 * f22);
    REAL b3 = -1 / (f3 * f3) * (f222 * f3 - 3 * f23 * f22);

    monge_form.coefficients()[2] = b0;
    monge_form.coefficients()[3] = b1;
    monge_form.coefficients()[4] = b2;
    monge_form.coefficients()[5] = b3;

    if (dprime == 4) {
      REAL f1111 = 24 * A[13] * p[0][0] * p[1][0] * p[1][0] * p[1][0] +
                   24 * A[12] * p[0][0] * p[0][0] * p[1][0] * p[1][0] +
                   24 * A[11] * p[0][0] * p[0][0] * p[0][0] * p[1][0] +
                   24 * A[14] * p[1][0] * p[1][0] * p[1][0] * p[1][0] +
                   24 * A[10] * p[0][0] * p[0][0] * p[0][0] * p[0][0];
      REAL f1112 = 6 * A[13] * p[0][1] * p[1][0] * p[1][0] * p[1][0] +
                   18 * A[13] * p[0][0] * p[1][0] * p[1][0] * p[1][1] +
                   24 * A[10] * p[0][0] * p[0][0] * p[0][0] * p[0][1] +
                   12 * A[12] * p[0][0] * p[0][1] * p[1][0] * p[1][0] +
                   18 * A[11] * p[0][0] * p[0][0] * p[0][1] * p[1][0] +
                   24 * A[14] * p[1][0] * p[1][0] * p[1][0] * p[1][1] +
                   6 * A[11] * p[0][0] * p[0][0] * p[0][0] * p[1][1] +
                   12 * A[12] * p[0][0] * p[0][0] * p[1][0] * p[1][1];
      REAL f1122 = 12 * A[11] * p[0][0] * p[0][0] * p[0][1] * p[1][1] +
                   12 * A[13] * p[0][0] * p[1][0] * p[1][1] * p[1][1] +
                   12 * A[13] * p[0][1] * p[1][0] * p[1][0] * p[1][1] +
                   16 * A[12] * p[0][0] * p[0][1] * p[1][0] * p[1][1] +
                   12 * A[11] * p[0][0] * p[0][1] * p[0][1] * p[1][0] +
                   24 * A[10] * p[0][0] * p[0][0] * p[0][1] * p[0][1] +
                   4 * A[12] * p[0][1] * p[0][1] * p[1][0] * p[1][0] +
                   4 * A[12] * p[0][0] * p[0][0] * p[1][1] * p[1][1] +
                   24 * A[14] * p[1][0] * p[1][0] * p[1][1] * p[1][1];
      REAL f1222 = 6 * A[13] * p[0][0] * p[1][1] * p[1][1] * p[1][1] +
                   24 * A[10] * p[0][0] * p[0][1] * p[0][1] * p[0][1] +
                   24 * A[14] * p[1][0] * p[1][1] * p[1][1] * p[1][1] +
                   6 * A[11] * p[0][1] * p[0][1] * p[0][1] * p[1][0] +
                   18 * A[11] * p[0][0] * p[0][1] * p[0][1] * p[1][1] +
                   12 * A[12] * p[0][0] * p[0][1] * p[1][1] * p[1][1] +
                   12 * A[12] * p[0][1] * p[0][1] * p[1][0] * p[1][1] +
                   18 * A[13] * p[0][1] * p[1][0] * p[1][1] * p[1][1];
      REAL f2222 = 24 * A[13] * p[0][1] * p[1][1] * p[1][1] * p[1][1] +
                   24 * A[11] * p[0][1] * p[0][1] * p[0][1] * p[1][1] +
                   24 * A[12] * p[0][1] * p[0][1] * p[1][1] * p[1][1] +
                   24 * A[10] * p[0][1] * p[0][1] * p[0][1] * p[0][1] +
                   24 * A[14] * p[1][1] * p[1][1] * p[1][1] * p[1][1];

      REAL c0 =
          -1 / (f3 * f3 * f3) *
          (f1111 * (f3 * f3) - 4 * f13 * f3 * f111 + 12 * f13 * f13 * f11 -
           6 * f113 * f3 * f11 + 3 * f33 * f11 * f11);
      REAL c1 = 1 / (f3 * f3 * f3) *
                (f23 * f3 * f111 + 3 * f3 * f123 * f11 + 3 * f13 * f3 * f112 -
                 f1112 * (f3 * f3) - 6 * f13 * f23 * f11);
      REAL c2 = 1 / (f3 * f3 * f3) *
                (-f33 * f22 * f11 + f113 * f3 * f22 + 2 * f13 * f3 * f122 -
                 2 * f13 * f13 * f22 + f223 * f3 * f11 + 2 * f23 * f3 * f112 -
                 2 * f23 * f23 * f11 - f1122 * (f3 * f3));
      REAL c3 = 1 / (f3 * f3 * f3) *
                (-f1222 * (f3 * f3) - 6 * f13 * f23 * f22 +
                 3 * f123 * f3 * f22 + f13 * f3 * f222 + 3 * f23 * f3 * f122);
      REAL c4 = -1 / (f3 * f3 * f3) *
                (f2222 * (f3 * f3) + 3 * f33 * f22 * f22 - 6 * f223 * f3 * f22 -
                 4 * f23 * f3 * f222 + 12 * f23 * f23 * f22);

      monge_form.coefficients()[6] = c0;
      monge_form.coefficients()[7] = c1;
      monge_form.coefficients()[8] = c2;
      monge_form.coefficients()[9] = c3;
      monge_form.coefficients()[10] = c4;
    }
  }

  void switch_to_direct_orientation(Vector &v1, const Vector &v2,
                                    const Vector &v3) {
    if (dot(v1, cross(v2, v3)) < 0.) {
      v1 = -v1;
    }
  }

  friend std::ostream &
  operator<<(std::ostream &out_stream,
             const typename Monge_via_jet_fitting::MongeForm &monge) {
    monge.dump_verbose(out_stream);
    return out_stream;
  }
}; // end class Monge_via_jet_fitting
} // end namespace gamer