Function gamer::curvatureViaMDSB

Function Documentation

std::tuple<REAL*, REAL*, REAL*, REAL*, std::map<typename SurfaceMesh::KeyType, typename SurfaceMesh::KeyType>> gamer::curvatureViaMDSB(const SurfaceMesh &mesh)

Compute the curvature using the Meyer, Desbrun, Schröder, Barr algorithms.

Parameters

mesh[in] The mesh