Function gamer::curvatureViaMDSB¶
Defined in File SurfaceMesh.h
Function Documentation¶
-
std::tuple<REAL*, REAL*, REAL*, REAL*, std::map<typename SurfaceMesh::KeyType, typename SurfaceMesh::KeyType>> gamer::curvatureViaMDSB(const SurfaceMesh &mesh)¶
Compute the curvature using the Meyer, Desbrun, Schröder, Barr algorithms.
- Parameters
mesh – [in] The mesh