Function gamer::coarse

Function Documentation

void gamer::coarse(SurfaceMesh &mesh, double coarseRate, double flatRate, double denseWeight, std::size_t rings = 2, bool verbose = false)

Coarsens the mesh.

  • mesh – The mesh

  • coarseRate[in] The coarse rate

  • flatRate[in] The flat rate

  • denseWeight[in] The dense weight

  • rings[in] Number of neighborhood rings to consider for LST

  • verbose[in] Print additional info