Defined in File SurfaceMesh.h
void gamer::coarse_flat(SurfaceMesh &mesh, REAL threshold, REAL weight, std::size_t rings = 2, bool verbose = false)¶
Coarsens flat regions by LST analysis.
mesh – The mesh
threshold – [in] The threshold
weight – [in] The weight
rings – [in] Number of neighborhood rings to consider for LST
verbose – [in] Print additional info