Function gamer::smoothMesh(SurfaceMesh&, int, bool, std::size_t, bool)¶
Defined in File SurfaceMesh.h
Function Documentation¶
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void gamer::smoothMesh(SurfaceMesh &mesh, int maxIter, bool preserveRidges, std::size_t rings = 2, bool verbose = false)¶
Smooth the surface mesh.
- Parameters
mesh – SurfaceMesh of interest
maxIter – [in] Maximum number of iterations to run
preserveRidges – [in] Whether or not to preserve ridges
rings – [in] Number of neighborhood rings to consider for LST
verbose – [in] Print additional information