Function gamer::smoothMesh(SurfaceMesh&, int, bool, std::size_t, bool)

Function Documentation

void gamer::smoothMesh(SurfaceMesh &mesh, int maxIter, bool preserveRidges, std::size_t rings = 2, bool verbose = false)

Smooth the surface mesh.

  • mesh – SurfaceMesh of interest

  • maxIter[in] Maximum number of iterations to run

  • preserveRidges[in] Whether or not to preserve ridges

  • rings[in] Number of neighborhood rings to consider for LST

  • verbose[in] Print additional information