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Lives in: pygamer.surfacemesh
Coarsen a surface mesh.
This operation selects vertices to decimate then removes them and retriangulates the resulting hole.
rate (float) – Threshold value for coarsening.
flatRate (float) – Priority of decimating flat regions.
denseWeight (float) – Priority of decimating dense regions.
rings (int) – Number of LST rings to consider.
verbose (bool) – Print details.