Function gamer::scale(SurfaceMesh&, double, double, double)¶
Defined in File SurfaceMesh.h
Function Documentation¶
-
void gamer::scale(SurfaceMesh &mesh, double sx, double sy, double sz)¶
Scale a mesh anisotropically.
- Parameters
mesh – The mesh
sx – [in] Scale factor for x axis
sy – [in] Scale factor for y axis
sz – [in] Scale factor for z axis