Function gamer::scale(SurfaceMesh&, double, double, double)

Function Documentation

void gamer::scale(SurfaceMesh &mesh, double sx, double sy, double sz)

Scale a mesh anisotropically.

Parameters
  • mesh – The mesh

  • sx[in] Scale factor for x axis

  • sy[in] Scale factor for y axis

  • sz[in] Scale factor for z axis